Hello! Little instructive article today on how I went about implementing Crowd Control support in my game Battle Tracks, and…
Category: Game Dev Blog
A blog where I post about making games, technical and design.
Battle Tracks – Devlog #1
Oh How Far We’ve Come Hello any and all, welcome to the new (and long overdue) Battle Tracks devlogs. These…
CS:GO VMF Generator Explained
This post refers to the tool I recently released and have been working on here: https://github.com/7ark/CSGO-VMF-Generator. This is a tool made…
Rift Devlog #3: Tutorial Overhaul
Find the current version here: Itch.io Link If you find any issues, please report them here: Github Issues Page What’s…
Rift Devlog #2: New AI Type
Find the current version here: Itch.io Link If you find any issues, please report them here: Github Issues Page What’s…
Rift Devlog #1: Tutorial and Level 2
Find the current version here: Itch.io Link If you find any issues, please report them here: Github Issues Page Welcome…
TC – Changing the Game
So way back when I first started working on Trading Company, I talked about The Importance of Clean Code. I…
TC – Working Around MonoBehaviour
So I did a lot of rewriting of code this week, to make it cleaner and easier to use, especially…
TC – Terrain Generation The Game
Last time I talked about creating the mesh in Unity, and all the troubles that came with it. The next…
TC – Terrain Generation Unity Implementation
So last time I talked about how I learned about the Voronoi algorithm to create the terrain generator in a…
TC – Terrain Generation Algorithm
So when I actually had power and internet this month, I was working on a terrain generator for Trading Company.…
SGX – A Day in Review
So at Full Sail, there’s a student run event that’s been happening once a month now called the Student Game…
The Wonders of Code Generation
So for the game I’ve been working on, currently known as Trading Company, we added an element to the game…
Infinite Runner – Foliage and Trees!
So I added some foliage and trees to my infinite runner today, and I think it really helped to flesh…
Trading Company – The Importance of Clean Code
So I’ve started my final project, I’m doing a mentor project working on a strategy game with a working name…
Trading Company – Setting Up UI
I’m here to thrill you with another tale of the beauty of Game Development. As I mentioned in my last…