Hello! Little instructive article today on how I went about implementing Crowd Control support in my game Battle Tracks, and…
Tag: Unity
Using Unity: 2019 Input System
New to C#? Stop! Before you go on, I highly suggest you learn the basics of C#. It is important…
Using Unity: Passing References
New to C#? Stop! Before you go on, I highly suggest you learn the basics of C#. It is important…
Using Unity Preface: What Are Vectors?
We’re getting into a little bit of math today, which we’ll need to in order to understand some fundamentals in…
TC – Changing the Game
So way back when I first started working on Trading Company, I talked about The Importance of Clean Code. I…
TC – Working Around MonoBehaviour
So I did a lot of rewriting of code this week, to make it cleaner and easier to use, especially…
TC – Terrain Generation The Game
Last time I talked about creating the mesh in Unity, and all the troubles that came with it. The next…
TC – Terrain Generation Unity Implementation
So last time I talked about how I learned about the Voronoi algorithm to create the terrain generator in a…
TC – Terrain Generation Algorithm
So when I actually had power and internet this month, I was working on a terrain generator for Trading Company.…